Look at reference, see how hair actually behaves on real life. You need to think about where the shadows and lightning go. Think about were the light comes from, and how it falls on the hair. Yeah but mostly look at references
do u sketch before rendering? proportions hella off in the nicest way possible. you will improve dont worry do the entire proko art course if u can dedicate time. its for free on youtube
Wait how tf are my facial proportions off? And yeah I do sketch before I even do lil lines for exactly the purpose proportioning like space between the eyes, nose width, and the lip width.
Wait how tf are my facial proportions off? And yeah I do sketch before I even do lil lines for exactly the purpose proportioning like space between the eyes, nose width, and the lip width. gupunk
imo it's not the proportions that are off (i think u got them pretty down), but the perspective
(unsolicited advice so feel free to discard it altogether if u want)
3D space is hard especially if you're not just drawing 3/4ths perspective portraits lol
it's something that definitely comes with practice but dividing the face into segments helps to reimagine where specifically in a 3D space something will be placed and how it will look from a specific angle
i highly recommend taking advantage of photo albums dedicated solely to taking photos of faces from different angles, preferably working from the same person. you start realizing there's a pattern to how the face moves, especially when static, as well as how the head relates to the neck among other things
like how ears are directly proportionate to the eyebrows & nose, how the mouth is the middle-point between the chin and the nose, how changing the angle of a face can change the shape we see from an eye etc etc etc
Wait how tf are my facial proportions off? And yeah I do sketch before I even do lil lines for exactly the purpose proportioning like space between the eyes, nose width, and the lip width. gupunk
why i asked is because it looks like your hair has been colour selected and filled, and then you went in with another brush on a clipping layer. try not to do this. getting a perfect sketch of hair or the silhouette of it will mean 100% theres no way you can get it wrong lol.
proportions in terms of facial structure definitely need help! if you cannot even recognise that then study andrew loomis' methods. study study study it will get you a long way promise. my prof. always emphasises how you should 100% make sure your sketch is completely perfect before even starting to render or refine the piece.
first, i think you need to figure out where's the light source so you would know where to shade, highlight and find the darkest areas. Second, i think the way you divide your hair is done very equally, drawing them in different length and would help bring out the wavy-ness of the hair. Third is the comment below, adding individual hair strand (but not to excessive) would help.
https://pin.it/4BWEwds <- (dividing hair)https://pin.it/3jnzXUj <- (light source)Also i forgot to mention this but ur hair seems a bit off (like the positioning, and it's physics) — > https://pin.it/... [黄] ₙ ₑ ₖ ₒ
Thanks, and about the psychics of the hair, her hair is spread out a bit cause shes laying down, idl does it still look wrong even in that context?
Thanks, and about the psychics of the hair, her hair is spread out a bit cause shes laying down, idl does it still look wrong even in that context? gupunk
As for the hair, in the lower left part it looked it there was a pillow under it (i mean there is) but what i mean is like the hair was puffy rather than wavy that it looked like theres a round pillow emphasizing that and the POV is also important here because the character is facing in a lower ¾ angle hence everything should be faced that way too. That also applies on the anatomy and hair
Thanks, and about the psychics of the hair, her hair is spread out a bit cause shes laying down, idl does it still look wrong even in that context? gupunk
I recommend finding a light source and shading your hair according to that, even if you aren't working on shading yet. I also recommend separating your hair using dark and light shadows by bangs, side hair (forgot what they're called), back hair, and inner hair
It is on itself fine but you should try adding some line art. It will make the hair look more defined but don't add too much (for example for every strand or every chunk of hair) Put some defined lines in the bangs for example
i think adding on some individual hair strands on the edges and softening them (the edges) with a fade eraser will do the job the colours look fine but i recommend using some shades of red instead of darkening up the yellow to make it pop and give it a nice atmosphere
Messages
Look at reference, see how hair actually behaves on real life. You need to think about where the shadows and lightning go. Think about were the light comes from, and how it falls on the hair. Yeah but mostly look at references
do u sketch before rendering? proportions hella off in the nicest way possible. you will improve dont worry
do the entire proko art course if u can dedicate time. its for free on youtube
Wait how tf are my facial proportions off? And yeah I do sketch before I even do lil lines for exactly the purpose proportioning like space between the eyes, nose width, and the lip width.
imo it's not the proportions that are off (i think u got them pretty down), but the perspective
(unsolicited advice so feel free to discard it altogether if u want)
3D space is hard especially if you're not just drawing 3/4ths perspective portraits lol
https://cdn.discordapp.com/attachments/515599948452986960/1145481733215625356/image.png
it's something that definitely comes with practice but dividing the face into segments helps to reimagine where specifically in a 3D space something will be placed and how it will look from a specific angle
https://cdn.discordapp.com/attachments/515599948452986960/1145481825540644864/image.png
i highly recommend taking advantage of photo albums dedicated solely to taking photos of faces from different angles, preferably working from the same person. you start realizing there's a pattern to how the face moves, especially when static, as well as how the head relates to the neck among other things
https://cdn.discordapp.com/attachments/515599948452986960/1145481888656531546/image.png
like how ears are directly proportionate to the eyebrows & nose, how the mouth is the middle-point between the chin and the nose, how changing the angle of a face can change the shape we see from an eye etc etc etc
why i asked is because it looks like your hair has been colour selected and filled, and then you went in with another brush on a clipping layer. try not to do this. getting a perfect sketch of hair or the silhouette of it will mean 100% theres no way you can get it wrong lol.
proportions in terms of facial structure definitely need help! if you cannot even recognise that then study andrew loomis' methods. study study study it will get you a long way promise. my prof. always emphasises how you should 100% make sure your sketch is completely perfect before even starting to render or refine the piece.
here is a free pdf of andrew loomis book.
https://ia601403.us.archive.org/2/items/andrew-loomis-drawing-the-head-hands/andrew-loomis-drawing-the-head-hands.pdf
start with the basics of anatomy and pleasee get it right before moving on. good luck and have fun my friend
first, i think you need to figure out where's the light source so you would know where to shade, highlight and find the darkest areas. Second, i think the way you divide your hair is done very equally, drawing them in different length and would help bring out the wavy-ness of the hair. Third is the comment below, adding individual hair strand (but not to excessive) would help.
https://pin.it/4BWEwds <- (dividing hair)
https://pin.it/3jnzXUj <- (light source)
Also i forgot to mention this but ur hair seems a bit off (like the positioning, and it's physics) — >
https://pin.it/3jnzXUj
Thanks, and about the psychics of the hair, her hair is spread out a bit cause shes laying down, idl does it still look wrong even in that context?
As for the hair, in the lower left part it looked it there was a pillow under it (i mean there is) but what i mean is like the hair was puffy rather than wavy that it looked like theres a round pillow emphasizing that and the POV is also important here because the character is facing in a lower ¾ angle hence everything should be faced that way too. That also applies on the anatomy and hair
https://www.mangago.zone/home/album/356488/
here is a visual guide!
This was rlly helpful ty!
I recommend finding a light source and shading your hair according to that, even if you aren't working on shading yet. I also recommend separating your hair using dark and light shadows by bangs, side hair (forgot what they're called), back hair, and inner hair
cut it off completely. bald women are hot
It is on itself fine but you should try adding some line art. It will make the hair look more defined but don't add too much (for example for every strand or every chunk of hair) Put some defined lines in the bangs for example
i think adding on some individual hair strands on the edges and softening them (the edges) with a fade eraser will do the job
the colours look fine but i recommend using some shades of red instead of darkening up the yellow to make it pop and give it a nice atmosphere
try a more lined art style even if you still want to use diverse brush styles
here are links to two pins for reference:
https://pin.it/4Za3ILP
https://pin.it/176rSSD
Thank you I was gettin confused on waht you meant by line art.