Choose Your Heroes Carefully
ch. 16 Dude tries out a game his friend made and he ends up reincarnation as a summoner. Dude can't escape until he beats the game. Blond guy's a hero he's summoned from the dead. Intriguing premise that's enhanced by world-building components and themes. Game's effectively a mobile-gatcha in IRL equivalence. However, there's ideas regarding life and death---talks about how heroes are summoned after having lived a past life in order to continue fighting for summoners. They fight while summoners simply stand by. They fight, as if alive, while summoners are idle, as if dead. MC's navigating this dynamic with his own hero as he sees everyone else treat their heroes like crap. Ironically by treating the fantasy world as a game (recording their stats, e.g. damage, range, move set, synchronisms), he provides much more care as a sorcerer compared to the other guys. Brings the question of the heroes' perspectives, how easily they're tossed to the side or simply work labor. Emphasized that guilds carry them in coffins whenever they're idle, denoting their ranks by the types of coffins they use. Treated like objects. MC's likely OP, but it's only been recently introduced where I'm at (ch.16), will probably be brought up more later.). Sweet dynamic between MC and ML. MC's a bit silly, so ML's earnestness/mysteriousness balances it out quite well. How they appear to genuinely enjoy each other's company (after initial qualms about ML's mere rank) is also nice. Interested to seeing more.
What Happens When the Second Male Lead Goes on Strike