[%] The entourage of an otome game's villainess recovers memories of a past life being a 40 yr old mother who died from saving her daughter. As she awaken 6 years before the game begins, she's set on deviating from her "destined" fate to fall with the villainess.
[28] Most topics have commented my sentiments regarding the lack of impact despite being more or less interesting. First, her age has become irrelevant and illogical when a MARRIED woman is unable to come into terms with her feelings—this becomes an issue because she acknowledges her age and past life as herself, not just a "memory". Second, there is no chemistry between the FL and the rest of the boys, especially the ML. The ML's attraction is more or less well defined, but with the FL, it's a sudden "ache in my chest" after seeing him as someone younger than even her daughter. Third, she fits being a merchant more than a protagonist in a shoujo manga. Lastly, the "game's" conflict had no impact with the way it was introduced then quickly resolved. (☆☆☆)
I'm Thinking of Quitting the Villainess' Entourage