As someone who used to be very interested in gacha games and also those rogue games where if you die, game over start over kinda thing. Id have LOVED a game with similar mechanics. If your characters die, their dead. Permanently. I also like how, for every player, the towers story is different(if I remember correctly, it can vary which is why their missions are different) and how they all align. I also like that characters can make suggestions and can refuse and stuff like that. Now I wanna play a game actually like this ( ̄∇ ̄")
Yess, it sounds so cool! Although as someone who is terrible at playing videogames I would definitely be unable to continue it after making all the characters die. (I can't even complete Undertale without dying) But creating something like this is kind of impossible since it would require a server as big as a nation I think Σ(  ̄□ ̄||) Even if it was overseen by an AI and the characters were just ready-made chatboxes, it would still consume too much energy unfortunately. Not to talk about back up data needed to be saved, which will have to be different for every user. I just developed one videogame in my life and it was very basic, moreover it is not my main field of expertise, so I may be wrong, but practically it seems impossible to make
Yess, it sounds so cool! Although as someone who is terrible at playing videogames I would definitely be unable to continue it after making all the characters die. (I can't even complete Undertale without dying... Vivi
Considering how advanced AI already is, I don't think it's impossible to make. Just hella expensive ╮(─▽─)╭ You definitely will need a lot of man power to keep it running administered and ofc to train the AI. Not to talk about all the people you would need to develop that in the first place. ㅇㅅㅇ
Considering how advanced AI already is, I don't think it's impossible to make. Just hella expensive ╮(─▽─)╭You definitely will need a lot of man power to keep it running administered and ofc to train ... Catfish
I love this discussion, so now you will assist to the messiest brain storming ever ヾ(☆▽☆)
Yes and No. As I said I'm not a game developer, I'm an AI engineer and let's say that administrating and AI is a bit of a fantasy solution XD It does whatever it wants to do once you train it and you can say bye bye to every control. But you are right about the expensiveness, although the main concern would be the pollution and an energy problem, as even right now chatgpt is not ecologically feasible.
But now you are making me think about how to actually develop it, even if just theoretically. The last time I made such a plan was in pokemon (never developed it, I'm not a milionaire), but I think that the main issue just as in pokemon is the fact that AI developers have given up on logic-based models and are only using ML. If the game was supported by some logic software, backed up by an interactive database then... At least the most technical parts would work! Like, it would ensure there is no difference in the way it's run between different players and you won't have stuff like 1 + 1 = 3. That would be the way to control the AI as you said! Although that is just a theory I have yet to publish, so I still have no confirmation if such a mixture of ML and logic can work (or at least better than chatboxes, since they were logic-based) ┗( T﹏T )┛ Moreover from an ethical POV if someone was worried about the AI taking over over the developers, one may use a Russel game theory approach, where the AI is always unsure and never has 100% certainty, so that it always asks for confirmation to the human counterpart. Although nowadays no one cares about ethics in this field and it shows in all the problems related to generative AI ( ̄へ ̄)
Or I may just be rambling because I prefer logic-based models to ML models and try to put them everywhere ( ̄∇ ̄")
I love this discussion, so now you will assist to the messiest brain storming ever ヾ(☆▽☆)Yes and No. As I said I'm not a game developer, I'm an AI engineer and let's say that administrating and AI is a ... Vivi
Although I'm not a game developer myself, half of my friend circle is xD You gotta take into consideration that we're looking at this whole concept from Hans perspektive. So as readers we know how much is actually going on. The actual masters/ players don't know about a lot of the stuff that's happening, so we'd just have to mimic the part they see in our hypothetical game (゜▽゜;) Which would lessen the complexity of our AI heros by quite a bit. Although I wouldn't mind a sentinent rouge AI taking over. Would certainly be very interessting to study. But I think that's really going overboard even for just speculation xD Oooor we could go the sinister approach to kidnap irl people forcing them to play the game as heroes, who are getting commanded by our actual player base. Which would save a ton of ressources and would be a somewhat feadable solution for the problem. But I probably just listened to too many true crime podcasts lol
I love this discussion, so now you will assist to the messiest brain storming ever ヾ(☆▽☆)Yes and No. As I said I'm not a game developer, I'm an AI engineer and let's say that administrating and AI is a ... Vivi
Wait so. Im not in game development, I dont got a clue how it works. But if you were to just scratch off the ai part. Would it be possible, if for example you made a shit ton of character presets designs like different hairs faces and clothes and then used a generator to choose them at random to make a character would that work? Not infinite possibilities but still somewhat unique? Ish. And same with like stats and skills and stuff. Even quests kinda like those selection choice games where instead, it randomizes one, and then the next set of quests is still randomized but different for every selection as you progress?
Wait so. Im not in game development, I dont got a clue how it works. But if you were to just scratch off the ai part. Would it be possible, if for example you made a shit ton of character presets designs like d... SoulGuider_Psychopomp
Less complexity should make things easier, no? There is limited interaction between player and heroes, so I see no need to do more than just that.Randomized characters shouldn't that big of an issue, just depends on how uniqueish you want them to be. Randomizing quests however is what makes this tiresome. It has to make sense in each worlds setting and shouldn't contradict other quests. Which can very easily happen if it's just completely random.
Wait so. Im not in game development, I dont got a clue how it works. But if you were to just scratch off the ai part. Would it be possible, if for example you made a shit ton of character presets designs like d... SoulGuider_Psychopomp
Yesss, randomizers are easy to make and do not even occupy too much space. If you think about it closely, pokemon is a perfect example of a randomized game. They say that to find 2 same spindas has an infinitesimal probability since the patches on its design are randomized. Removing the AI part it would be a totally possible game BUT the way characters behave wouldn't be as magical as pick me up and more standard as in videogames
This is a liquid that made Etienne feel extremely weak, then i have no idea what happened but in the end before the raw's hiatus, Rishar and Etienne fucked one more time
As someone who used to be very interested in gacha games and also those rogue games where if you die, game over start over kinda thing. Id have LOVED a game with similar mechanics. If your characters die, their dead. Permanently. I also like how, for every player, the towers story is different(if I remember correctly, it can vary which is why their missions are different) and how they all align. I also like that characters can make suggestions and can refuse and stuff like that. Now I wanna play a game actually like this ( ̄∇ ̄")
Yess, it sounds so cool! Although as someone who is terrible at playing videogames I would definitely be unable to continue it after making all the characters die. (I can't even complete Undertale without dying)
But creating something like this is kind of impossible since it would require a server as big as a nation I think Σ(  ̄□ ̄||)
Even if it was overseen by an AI and the characters were just ready-made chatboxes, it would still consume too much energy unfortunately. Not to talk about back up data needed to be saved, which will have to be different for every user. I just developed one videogame in my life and it was very basic, moreover it is not my main field of expertise, so I may be wrong, but practically it seems impossible to make
Considering how advanced AI already is, I don't think it's impossible to make. Just hella expensive ╮(─▽─)╭
You definitely will need a lot of man power to keep it running administered and ofc to train the AI. Not to talk about all the people you would need to develop that in the first place. ㅇㅅㅇ
I love this discussion, so now you will assist to the messiest brain storming ever ヾ(☆▽☆)
Yes and No. As I said I'm not a game developer, I'm an AI engineer and let's say that administrating and AI is a bit of a fantasy solution XD
It does whatever it wants to do once you train it and you can say bye bye to every control. But you are right about the expensiveness, although the main concern would be the pollution and an energy problem, as even right now chatgpt is not ecologically feasible.
But now you are making me think about how to actually develop it, even if just theoretically. The last time I made such a plan was in pokemon (never developed it, I'm not a milionaire), but I think that the main issue just as in pokemon is the fact that AI developers have given up on logic-based models and are only using ML. If the game was supported by some logic software, backed up by an interactive database then... At least the most technical parts would work! Like, it would ensure there is no difference in the way it's run between different players and you won't have stuff like 1 + 1 = 3. That would be the way to control the AI as you said! Although that is just a theory I have yet to publish, so I still have no confirmation if such a mixture of ML and logic can work (or at least better than chatboxes, since they were logic-based)
┗( T﹏T )┛
Moreover from an ethical POV if someone was worried about the AI taking over over the developers, one may use a Russel game theory approach, where the AI is always unsure and never has 100% certainty, so that it always asks for confirmation to the human counterpart. Although nowadays no one cares about ethics in this field and it shows in all the problems related to generative AI ( ̄へ ̄)
Or I may just be rambling because I prefer logic-based models to ML models and try to put them everywhere ( ̄∇ ̄")
Although I'm not a game developer myself, half of my friend circle is xD
You gotta take into consideration that we're looking at this whole concept from Hans perspektive. So as readers we know how much is actually going on. The actual masters/ players don't know about a lot of the stuff that's happening, so we'd just have to mimic the part they see in our hypothetical game (゜▽゜;)
Which would lessen the complexity of our AI heros by quite a bit. Although I wouldn't mind a sentinent rouge AI taking over. Would certainly be very interessting to study. But I think that's really going overboard even for just speculation xD
Oooor we could go the sinister approach to kidnap irl people forcing them to play the game as heroes, who are getting commanded by our actual player base. Which would save a ton of ressources and would be a somewhat feadable solution for the problem. But I probably just listened to too many true crime podcasts lol
Wait so. Im not in game development, I dont got a clue how it works. But if you were to just scratch off the ai part. Would it be possible, if for example you made a shit ton of character presets designs like different hairs faces and clothes and then used a generator to choose them at random to make a character would that work? Not infinite possibilities but still somewhat unique? Ish. And same with like stats and skills and stuff. Even quests kinda like those selection choice games where instead, it randomizes one, and then the next set of quests is still randomized but different for every selection as you progress?
Less complexity should make things easier, no? There is limited interaction between player and heroes, so I see no need to do more than just that.Randomized characters shouldn't that big of an issue, just depends on how uniqueish you want them to be. Randomizing quests however is what makes this tiresome. It has to make sense in each worlds setting and shouldn't contradict other quests. Which can very easily happen if it's just completely random.
Yesss, randomizers are easy to make and do not even occupy too much space. If you think about it closely, pokemon is a perfect example of a randomized game. They say that to find 2 same spindas has an infinitesimal probability since the patches on its design are randomized.
Removing the AI part it would be a totally possible game BUT the way characters behave wouldn't be as magical as pick me up and more standard as in videogames